![]() ![]() Improved Texture Coordinate EditorĪC3D's highly-acclaimed UV mapper has been improved to make it easy to 'unwrap' models for texturing. There's now an option for automatically creating backup files when you overwrite your work. A new Lightwave (LWO) exporter has been added. The 3D Studio (3DS) and Lightwave (LWO) importers have been updated, better Wavefront OBJ and DXF support implemented and speed optimisations have been made to many of AC3D's comprehensive list of supported file formats. Vertex loopsĪfter selecting two or more vertices, Select-Loop (on Edit menu, or just press the 'L' key) allows vertex loops to be quickly selected. ![]() The new 'Select-through' option can be switched from selecting everything under a rectangular area, to only selecting those items (objects, surfaces, vertices) that are directly visible. Using the right mouse button removes items from the selection. Now there's no need to hold down the control key to constrain movement whilst dragging a selection in 3D - simply pull or push the green arrow handles.įaster and more precise selections can now be achieved by simply holding down the shift and control keys, then dragging the mouse over the surfaces/vertices/objects to highlight a selection. The new 'Block' object, a single cuboid with each dimension divided a desired number of times, is ideal as a initial base for use with AC3D's subdivision surfaces. Select the control you see quickly with our intuitive new icons. New-look controls and basic 'block' object This is also great if you have an extra screen attached to your computer as you can now dedicate that to viewing/navigating your final model. Dragging the mouse navigates (usually spin or walk) without the need to press down the alt key - useful if you want to quickly capture a clean view image (from the View's Camera menu). The model will be cleanly drawn (no surface outlines, vertices etc). Due to popular demand, a switch above each view window quickly puts the view into 'classic AC3D' 3D view mode. Here at Inivis Limited, we pride ourselves on listening and responding to our users' needs. Found on the Object menu, this function allows you to create three dimensional objects by 'sweeping' a profile along a given path. Used in conjunction with AC3D's subdivision surfaces, this function makes it easy to create smooth shapes from simple profiles. So, whether you're creating a single creature or a whole city, you'll instantly see an improvement. Interaction is faster and benefits from surface-normals (including crease angle information) being calculated in real-time. Speed optimisations have been made for the rendering of individual objects with many surfaces, as well as for large numbers of objects in the whole scene. Now totally rewritten, AC3D's real-time 3D graphics engine provides you with a super-fast view onto your 3D world. If you prefer to, you can, for example, choose to view subdivisions in the 3D view and non-subdivided versions in the orth views. ![]() With this, you can choose to work with the underlying polygons or the subdivision. You can also instantly switch on and off the display of subdivisions by pressing the 'd' key (or by using the controls in the main Orth/3D menus). ![]()
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