![]() ![]() Nothing fancy, just something to help make testing in bulk a little easier. Well, I did write a script that will render MIDIs out to raw digital audio in faster than realtime, but it's a (Linux) BASH script that calls the CLI version of FluidSynth directly. Scarmona wrote: ↑ Tue 2:39 pmSorry for the newb question, but is there a way to extract those tracks (or midi files) and play them using your soundfont? I'd like to have it as a playlist for getting work done as well as for R&R time. when I come across some of that mythical free time I keep hearing about. I should really create a table of what games sound best with what synthesis method and add it to. ![]() It's kind of a mess to sort out for the uninitiated. Tie Fighter) that only really sounds correct on period-specific hardware, not even later models like the SC-88. Others even have a soundtrack specifically arranged for the SC-55 (e.g. Yep, many of those games were composed for FM (AdLib, Sound Blaster, etc.), MT-32, and GM simultaneously, so they actually contain 2 or 3 versions of the same soundtrack. There are some games on that list that still sound better on General Midi though, like Day of the Tentacle and possibly Indiana Jones and the Fate of Atlantis, but on the whole, the list is accurate. If the last column says something like 'General Midi' or 'Roland SC-55', the music was composed for general midi. If the game is in the table, it supports the mt-32. uter_games is a pretty good resource, both for ScummVM and Dosbox. ![]()
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